Inception started from a question about density. How much information can a single form hold before it stops reading as an object and starts reading as a world? I'd been looking at circuit boards and aerial city photography and seeing the same image in both: grids of function, viewed from far enough away that the function dissolves into pattern. The title came from that nested feeling, a structure made of structures, each level echoing the one above it.
I built the piece in Houdini as a recursive system. It starts with a containing volume, and inside it a process keeps splitting space into smaller and smaller cubes, with randomness deciding how deep any region goes. Some areas stop early and stay as large blocks. Others keep dividing until the cubes are almost pixels. That uneven depth is what makes it feel architectural instead of procedural. You read it as a place with neighborhoods, towers, dense cores and open edges, even though it's all one rule repeating.
The surface is where it really becomes Inception. Every face pulls from an atlas of circuit and city textures, so each cube carries its own fragment of infrastructure. A displacement pass then cuts fine relief into the edges, those small notches and cutouts along the silhouette, which makes the whole thing feel manufactured rather than modeled. I wanted you to feel like you could zoom in forever and keep finding more.
Color was the last decision and the hardest one. The green, amber and burgundy palette came from thinking about stained glass and old motherboards at the same time. Saturated, but not digital. There's also a monochrome warm version that drops all of that and lets the form carry the weight on its own, lit with a single hard key against black so it reads almost like a relic.
What keeps pulling me back to the system is that it doesn't care about scale. The same logic that makes a tower makes a cube, makes a planet. For me it's a way of treating complexity as a material, something you grow instead of compose.